The model is one mesh geometry that loads into Daz with the default shape of a prototypical yet,
treadlessly "bald" tire.
To add the tread texturing to it, you need to also download and install Carel's tread texture pictures.
More on this in the next "MATERIALS" section.
There are two shape presets that will shape the geometry into (1), yet another prototypical tire shape,
or (2), a surface that has no side walls so you can fit it onto existing tires.
These presets are in the same folder as the main tire prop.
Once approximately positioned on your rim or other tire,
use the morph controls to tweak the shape for even better fit.
Look at the instructional pictures (in the "Instructional Pictures" folder) I included
to get a hint about the terminology of the morph controls.
MATERIALS -----------------------------------------------------------------------------------------------------------
The tire loads into Daz with no tread texture, but does have the dark gray rubber shader applied,
the rubber shader that comes free with Daz Studio, in the "default resources".
The tread texture must be downloaded and installed in the correct folder, before it can be applied to the tire.
That tread texture is called "Tyre Tread 01" by Carel. Download it from here: [web link in the readme]
Specifically, the texture pictures you need are called:
Thr_01_Height.jpg
and
Thr_01_Norm.jpg
When you install my morphable tire model, the installation process will automatically create the folder where
you need to put Carel's images. That folder is in the "My DAZ 3D Library":
Runtime
Textures
Carel
Carel's Tread Textures
Once you have Carel's texture pictures in that folder,
you can use my material preset to apply those tread textures to the tire.
That material preset is called "Apply Carel's Tread Images".
It is also in the same folder as the main tire prop. « Less