jdkerm (Stranger)
02/06/08 06:25 AM
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Complicated shape to model
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I need to model this tube, can anyone suggest a good starting point? Edited by jdkerm on 02/06/08 07:27 AM.
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Axe_Swipe (Newbie)
02/06/08 11:23 AM
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Personally, I would start with a cylinder primitive and work from there. You could also start with a cube, stretch it out and perform some tessalation and smoothing to make it into a tube.
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dadchamp (Member)
02/06/08 08:54 PM
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An end view would be nice to determine if it is an actual cylinder shape or rounded off rectangle. That would help determine the best primative to start from in low poly to start adding details.
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I don't fear God anymore. Anything he/she can do to me now is only adding insult to injury!
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