That's why you do a visual inspection of the final 'walk' position saved and reloaded as the first frame of the new animaiton. The final xyz location of the character is sometimes exported in the pose but usually not. What you can do is record the final position of the hip joint for the xTrans, yTrans, and zTrans in the last frame of the first aniimation and use these to move the character to correct location on the first frame of the 2nd animation. Make sure IK is turned off for all of this ... you need the IK chain for the Walk Designer to work, but it doesn't need to be turned on to use it. Also be sure to save your camera's xyz location for the final frame if that changes during the animation too. Usually what I do is actually do a cut and paste of last frame info back to the first frame for things like body position, camera position and lighting for the second animation setup.
--
I don't fear God anymore. Anything he/she can do to me now is only adding insult to injury!
|