ILB, you may want to read the book I'm writing on Poser then. I teach people how to rig poser characters in it and the first character they use is 50 polygons. The one I used for the final project of a fully rigged character is under 5800 poly's. Just because eFrontier and Daz produce models using a bazillion polygons doesn't mean that they have to be ungodly behemoths. A lot of the characters I make for poser are under 10k polys and some are around 5k (quads so double if you work in tris). I do this so that poser doesn't choak and die when I'm animating four or more characters in a scene. I also use texture, spec, bump, and displacement maps to nth degree to get the most out of my characters and then I do a sub- d at render time to smooth the final results. So your low poly work would find a very freindly and warm snuggly home in Poser. And I guarantee you, there are a lot of people out there that think the same as you about 'bbbb-dolls. They belong in a hands of little girls or twisted little boys and not on the computer screen wielding swords agains monsters. -yawn-
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I don't fear God anymore. Anything he/she can do to me now is only adding insult to injury!
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