Hello all. I'm wondering if anyone has ever considered having a means of collaborating on producing quality 3D content. When it comes to 3D models, my main area of focus is modeling and perhaps UV mapping. (So most models are a .obj, and maybe a bare template type texture map and possibly some so-so demo textures.) Yet sometimes I feel that the overall quality could still be improved further by having proper texturing done and rigging, neither of which I could consider being my strong areas. This way more "finished" content could be released than a somewhat bare mesh needing more TLC before rendertime.
So would it be possible to have projects where the payout and access could be split evenly among content makers that collaborate on a given project? And maybe have some way of taking on offers or networking for such collaboration? Is this even a good idea?