Texturing/Materials
1. To remove an assigned material from a mesh, drag the NONE material from the 'Material/Map Browser' via the 'Material Editor' on to your mesh, or use the UVW Remove utility in the utilities panel (click the 'more' button to open it).
2. To hide the materials in the viewport select 'Object Colour' in the Shaded section at the top of the display tab.
3. You can apply a single UnwrapUVW modifier to multiple meshes simultaneously to allow them all to be unwrapped onto the same texture map a lot easier.
4. If a material is assigned to anything in the scene, small triangles appear in the corners around the material slot in the material editor.
5. Material editor is not the list of all materials in the scene, here is how to list them: Material editor > get material > scene).
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