The purpose of MM32 is to provide a quick and easy way to set-up left/right mirror symmetry in magnets, and control the magnet pairs in real time. When I made MM32 it was primarily meant as a way to assist in making symmetrical morphs on figures. Deform the figure, spawn Morph Targets, then delete the magnets. But it can be put to other uses.
MM32 does not create any magnets, you need to do that part yourself.
Let me try to explain what it does. Say you want to use magnets to make the biceps bulge. Normally you would use a magnet on the Right Shoulder to make the bulge. Once you get the Right Shoulder how you want it, you have to create another magnet on the Left Shoulder and try and make it the same as the one on the right. There are ways you can get this exactly right, but it is a lot of work. And if you decide to change the magnet on the right at any stage, you have to change the magnet on the left again to match.
With MM32 you create one magnet on the Right Shoulder and another on the Left Shoulder. Then you apply the MM32 pose. Now you pose the magnet on the Right Shoulder, and the magnet on the Left Shoulder follows automatically in mirror symmetry. Once you create the magnet on the Left Shoulder you don't need to touch it again, it's translated, scaled, and rotated automatically in real time, to match the magnet on the right. This goes for the Mag, Base, and Zone.
MM32 can be used to deform a character and conformed clothing at the same time. It comes with a number of supplementary pose files to change the way the magnets display, including, colour coded, wire frame, semi-transparent, alternate smaller geometry, and invisible. A python script by Ockham is also included, that can delete all magnets from a figure.
You can save magnet sets that use MM32 to a PP2 (prop) file for later use, but you need to apply MM32 again after loading them onto a figure. MM32 can also work on props that are parented to a figure.
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the last comment was added by me
Very well done! Thanks a lot!